Starting hands in Hold’em

How good is a starting hand in Hold’em, depends on different aspects:

How many players are seated at the table? The more players, the more the starting hand should be.
In a tournament or a Sit & Go, it is important how far the game has been paced on. Early in the tournament you should be very tight and play only the best starting hands. Later in the tournament, you can then expand his range (range of possible starting hands) gradually.
How ticking my opponent? Against very tight opponent I can try more times with a marginal hand. Against loose opponents call the much should I set higher standards.
Bloody Beginners usually play far too many hands, once because they just want to play, on the other hand because the profit probabilities are not aware.

At a full table, we can divide the starting hands in fogende Groups:

Starting Hands Group 1

These are the 3 best starting hands. You should raise to get more money into the pot and make it expensive to the Next games for marginal starting hands. Otherwise there is a risk that these poorer hands hit the flop well and then it will strengthen the hand. With the use protect myself so to speak in front of that other marginal hands make happy. Even with these very good starting hands should look at the flop exactly and look for possible draws out. A flop with three consecutive cards, such as 6,7,8 is eg. dangerous because with 9.10 5.9 and 4.5, some roads are already possible. With only two consecutive cards on the flop, such as. 4,5,10 or 2,8,9 or 6,10, J is at least a straight draw possible. A flop with three cards of the same color makes a final flush possible with only 2 cards of the same suit a flush draw is possible at the opponent. If the flop is now dangerous, should get raised with these starting hands on.

Starting Hands Group 2

In this second group, the starting hands are still very strong, but of course, one of the opponent holding a hand from the first group. Usually you should call normal-high stakes of the opponents and then based on the flop and the behavior of opponents. Your starting hand is worth more if your two cards “are suited” (the same color), as eg. two spades.

Starting Hands Group 3
With the starting hands dieder third group should not pay very high stakes of the opponent. Frequently an opponent has a better starting hand. So not a good moment for excessive aggression. If you do not hit the flop hard you should not risk too much here.

Starting Hands Group 4
As a beginner you should start the hands of this fourth group did not play better, unless you can see the flop very favorable. In the combinations with ace and a low kicker you should be aware of the kicker problem consciously, even if you hit an ace on the flop, you are often struck against another ace with a better kicker. For such a hand speaks when it is suited, so the other card has the same color and it so has a higher chance of a flush.

Starting Hands Group 5
The starting hands this last group are suitable maximum for advanced players who are aware of the hazard involved. If nothing is true here, it is hard to win a hand. Only when you can see the flop very favorable to the experienced player should thus see the flop.

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